

Settings\General\Fullscreen when starting with a file (ticked) *Edit1: But a workaround exist too by setting a parameter into
#Xnviewmp start in windowed mode full#
Xnview -capture=desktop,/home/user/dir/file_$(date '+%Y-%m-%d_%H-%M-%S').jpgĢ-) the -full parameter (open an image in full screen) *-) But a workaround exist (linux version) Xnview -capture=desktop,/home/user/dir/file_$.jpg Xnview -capture=desktop,/home/user/dir/file_n_#.jpgĠ-) the Picture should be opened directly into xnviewMP (like xnview 2.xx version)ġ-) the -capture $ (time stamp. What is working, or not here (Mp_v0.66).Ģ-) the -capture # (numbering stamp., 001, 002, etc) Xnview wrote:See Issue 263 for current status and details.


So Pierre, the parameter -full is useful too for the quick slideshow function ( or with oeg, start the slideshow in fullscreen with "F5") This is the easiest option to try, which is why I have selected it as the first choice in this regard. Some games change the mode to window automatically when you use the shortcut, while some won't. Then press "space" to start the quick slideshow (XnView 2.xx in fullscreen mode - default 2 secondes into the xnview.ini file). The first thing that you may want to try is hit the Alt-Enter key on your keyboard while the game is running in fullscreen mode. Then mouse select pics files from the linux browser (nautilus), nautilus-script choose slideshow. Xdotool key -delay 2000 space & cat $pic_list_file | xargs -0 wine /home/user1/xnview-all/XnView2.13/xnview.exe -full #cat $pic_list_file | xargs -0 wine /home/user1/xnview-all/XnView2.13/xnview.exe -full # of strings so we don't have problems with spaceįind "$1" -type f -iregex ".*\.\(jpe?g\|png\|gif\)" -print0 > $pic_list_file # use -print0 and -0 to put NULL at the end
#Xnviewmp start in windowed mode how to#
# loop, except I don't know how to escape the spaces in filenames. # Note: We _should_ be able to pass these directory to find without using a # for each argument find the images in that folder # Make a temp file using this script's name and the pid # (Makes it easy to do a slide show of a hierarchy of folders.) It must be in Config.# Show all of the pictures in the selected folder in Eye of Gnome. Also note not to put DefaultGameUserSettings.ini in your Saved/Config folder. Note that the version field is important it must be 5 for 4.15 (I presume the same in 4.16 it must match the version specified UE_GAMEUSERSETTINGS_VERSION defined in Runtime/Engine/PrivateGameUserSettings.cpp.) 'Delete' removes selected folders from the catalog. Other buttons: - 'Add Folder' button makes XnViewMP read metadata and add information in it's DB (catalog), only if 'import' option is enabled in settings, metadata. This will tell your game to by default startup in windowed mode (according to the documentation, 0 is FS, 1 is windowed FS). It means that files or folders deleted (out of XnViewMP) must be removed from DB. To do this, create the above file in the specified location, then put the following text in it (ensure you delete any leading whitespace when copying and pasting): (Once packaged, it will appear to the game as GameUserSettings.ini). In your Config folder under the root of your project, you can create a DefaultGameUserSettings.ini file this file is used to tell your game its startup graphics settings.
